
why? Next time you start a new game, give one of these a shot. you love playing the Navezgane map over and over, but. So what are seeds you might ask? Well, in the post-apocalyptic world of 7 days to die, seeds create randomly generated worlds so you can see how many towns, traders or buildings are on a map. Just stop crapping on Modders for adjusting the game to their liking.Seeds. No one is forcing you to accept these mods? it's the Modding community that's coming to the rescue. So long as you're not hurting anyone, there's no such thing as having fun wrong.įor now, while the game is being balanced, tweaked, optimized, and outright changed. In A16 nearly every XML in my game was edited and the game I played wasn't anything like Vanilla.įurthermore, after day 21 it became considerably harder than anything Vanilla had to offer. What makes your way of playing "better" than mine? I see these things as Modding Opportunities. Like I understand for a server you're hosting, you want them to be in relative positions but for single player? Sure its a bandaid but do people always "Mod it" every time they see something they don't like? Like does no one have any pride as a gamer anymore? Whatever. Why is the "Modify" always the first answer I see to every problem lately.

Sometimes you need to set things up better by editing the terrain first. It could take a few tries to get things the way you want. Keep in mind though, you should probably make sure you have good places to move them to. Delete the region files found in appData > Roaming > 7DaysToDie > Saves > yourworld > yoursave > Region. With that said, you can also edit the locations. If you go to the 7 Days to Die folder, under SteamApps > Common, in Data > Worlds > yourworld and then open up the prefabs.xml file, so you can search for "trader" and get the count and coords for each easily. The nerfed commerce system in a17 is enough of a limiter for abuse that there's really no need to so severely limit the number of traders, also. Now the odds of that happening are painfully low.

Also, in a16 it used to be alot of fun to discover a new trader during a long day of driving. If the number of traders is fixed at 5 and the distribution is always this bad then the MP game is going to really be hindered on servers with lots of players. Is there a way to increase the number of traders generated? Is there a way to manually place a trader somewhere? Given that we have a good start in the game and everyone is a little tired of restarts at the moment, I have no moral objection to just manually placing a trader in a convenient location to add better distribution. However, as you can see their distribution means that a large portion of the map is unlivable if you wish to have traders as part of your game. I could live with this if they were evenly distributed around the map. I remember reading in another thread awhile back that someone else had pointed out that they weren't seeing more than 5 traders, also. Some players were actually starting to miss quests.Īfter spending an hour or so I found exactly 5 traders on the entire map and most of them were at extreme edges. Tonight I finally gave in and (cheated) and explored the seed preview in detail to see if there was a trader anywhere near us. After a couple weeks of playing now, we have found no traders other than the one that we all spawned near that was near the southern edge of the map.
#7 DAYS TO DIE MAP OF TRADERS FULL#
Before starting our MP b240 game, I spent probably a full day generating seed previews to find a (high level) map that had the city & biome distribution near the center of the map that I thought would make for a good long-term game.
